Adolescents who spent more time doing screen-based activities such as gaming, social messaging, TV watching, or web surfing were more likely to develop symptoms of insomnia and, eventually, depression, according to a study presented at the annual meeting of the Associated Professional Sleep Societies. The findings also show that gaming was more strongly linked to depressive symptoms than messaging.
Lardieri, A. (2018, June 6). Study: Greater Screen Time Associated With Depression and Insomnia in Teens. Retrieved July 16, 2018
- Posted: October 18, 2018
Home » Best Practices » Lardieri, A. (2018, June 6). Study: Greater Screen Time Associated With Depression and Insomnia in Teens. Retrieved July 16, 2018
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- Why Poverty Matters
- Poverty Data Sources
- Neuroscience & the Classroom
- Why Resources Matter
- 1 – Build Relationships
- 2 – Decrease Stress
- 3 – Increase Status
- 4 – Increase Hope
- 5 – Proactively Guide
- 6 – Use “Me” Strategies
- 7 – Understand Goals of Misbehavior
- 8 – Decrease Health Impacts
- 9 – Build Family/Community Partnerships
- 10 – Align Instruction & Assessment
- 11 – Motivate
- 12 – Grow Mindsets
- 13 – Build Background Knowledge
- 14 – Grow Executive Function
- 15 – Build Memory Trace
- 16 – Grow Emotional & Soft Skills
- 17 – Purposefully Teach
- 18 – Explicitly Teach
- 19 – Question Strategically
- 20 – Use Data
- 21 – Make Learning Fun
- 22 – Accommodate
- 23 – Infuse the Arts
- 24 – Maintain High Expectations
- 25 – Lead