Moore, A. (2019, January 09). I gamified my classroom and students are soaring. Retrieved March 6, 2019

Teachers can tap students’ deep interest in video games by introducing game-design principles in the classroom, writes Amanda Moore, a fourth-grade teacher. In this commentary, Moore describes how she gamifies and delivers online lessons in math and reading that include an adventure with a story, obstacles and learning challenges — an approach that she describes as boosting engagement as well as social and emotional growth.

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