For the first time, the World Health Organization has officially designated “gaming disorder” among its list of mental health addictive behaviors. The move touches off a dispute among some researchers and clinicians over whether there is science to back the decision, and how it might impact children, families, and educators. Schools are increasingly embracing the use of gamification and digital gaming in the classroom to engage students. At the same time, there is growing debate among educators about students’ obsession with digital games such Fortnite.
Davis, M. (2018, June 18). World Health Organization’s New ‘Gaming Disorder’ Raises Questions About Role of Educational Games. Retrieved July 23, 2018
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Home » Best Practices » Davis, M. (2018, June 18). World Health Organization’s New ‘Gaming Disorder’ Raises Questions About Role of Educational Games. Retrieved July 23, 2018
Best Practices
- Foundation #1: Introduction to the Center; Local Data Sources
- Foundation #2: Why Poverty and All Resources Matter
- Foundation #3: Why Educational Neuroscience and Teachers Matter More
- Best Practice 1- Build Relationships
- Best Practice 2- Increase Status
- Best Practice 3 – Grow Emotional & Soft Skills
- Best Practice 4 – Understand the Goals of Behavior
- Best Practice 5- Decrease Stress
- Best Practice 6 – Motivate: Increase Hope & Expectancy of Success
- Best Practice 7 – Motivate: Increase Value
- Best Practice 8 – Grow Mindsets
- Best Practice 9 – Accommodate
- Best Practice 10 – Maintain High Expectations
- Best Practice 11 – Decrease Health Impacts
- Best Practice 12 – Build Family/Community Partnerships
- Best Practice 13- Proactively Guide Using ‘ME’ Strategies
- Best Practice 14 – Make Learning Fun
- Best Practice 15 – Build Background Knowledge
- Best Practice 16- Grow Prefrontal Cortex Skills (Executive Function & Memory Trace)
- Best Practice 17 – Align Instruction & Assessment
- Best Practice 18 – Purposefully Teach
- Best Practice 19 – Explicitly Teach
- Best Practice 20 – Question Strategically
- Best Practice 21 – Use Data & Feedback to Drive Instruction
- Best Practice 22 – Infuse the Arts
- Best Practice 23 – Use Technology Effectively
- Best Practice 24- Grow Language & Literacy
- Best Practice 25 – Lead
- Foundation #1: Introduction to the Center; Local Data Sources
- Foundation #2: Why Poverty and All Resources Matter
- Foundation #3: Why Educational Neuroscience and Teachers Matter More
- Best Practice 1- Build Relationships
- Best Practice 2- Increase Status
- Best Practice 3 – Grow Emotional & Soft Skills
- Best Practice 4 – Understand the Goals of Behavior
- Best Practice 5- Decrease Stress
- Best Practice 6 – Motivate: Increase Hope & Expectancy of Success
- Best Practice 7 – Motivate: Increase Value
- Best Practice 8 – Grow Mindsets
- Best Practice 9 – Accommodate
- Best Practice 10 – Maintain High Expectations
- Best Practice 11 – Decrease Health Impacts
- Best Practice 12 – Build Family/Community Partnerships
- Best Practice 13- Proactively Guide Using ‘ME’ Strategies
- Best Practice 14 – Make Learning Fun
- Best Practice 15 – Build Background Knowledge
- Best Practice 16- Grow Prefrontal Cortex Skills (Executive Function & Memory Trace)
- Best Practice 17 – Align Instruction & Assessment
- Best Practice 18 – Purposefully Teach
- Best Practice 19 – Explicitly Teach
- Best Practice 20 – Question Strategically
- Best Practice 21 – Use Data & Feedback to Drive Instruction
- Best Practice 22 – Infuse the Arts
- Best Practice 23 – Use Technology Effectively
- Best Practice 24- Grow Language & Literacy
- Best Practice 25 – Lead